I inerited this location late into production, but it was a real fun challenge to realize. My lead Richard Bharata and I figured out how to handle the glowing algae on the rocks with the Far Cry engine, and after that I just went to town on the location. I coordinated extensively with level designer Paul Pytlik to make sure the location was fully compliant to the gameplay needed for the treasure hunt and its narrative.
Despite some challenging GI issues we had to overcome, this eventually became a truly beautiful location in the final build of the game.