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Matt Kazan
Matt Kazan
Narrative Lead at Torn Banner Studios
Toronto, Canada

Summary

I started my career at 10 by making maps for Duke Nukem 3D, even then I knew I loved it. I spent high school teaching myself modeling, texturing and modding for the Source Engine. I was hired at Rockstar shortly after I turned 19.

No More Room in Hell 1&2 Team Lead.
Torn Banner Studios Narrative Lead 2021- Present
Torn Banner Studios Senior Env Artist 2021- 2022
Ubisoft Toronto Senior Level Artist 2012 - 2021
Digital Extremes Senior Env Artist 2010 - 2012
Rockstar Games Env Artist 2006 - 2010

My CV:
Manhunt 2 (PS2, Wii, PSP)
Bully (PS2, Wii, 360. PC)
Grand Theft Auto IV (360, PS3, PC)
Red Dead Redemption (360, PS3)
Max Payne 3 (360, PS3, PC)
The Darkness II (360, PS3, PC)
No More Room in Hell (PC)
Star Trek (360, PS3, PC)
Tom Clancy's Splinter Cell: Blacklist (360, PS3, PC)
Assassin's Creed Unity (PS4, XB1, PC)
Watch Dogs 2 (PS4, XB1, PC)
Starlink: Battle for Atlas (PS4, XB1, Switch)
Watch Dogs Legion (PS4, XB1, PC)
Far Cry 6 (XSX, PS5, PC)
Chivalry II (XSX, PS5, PC)
No More Room in Hell 2 (PC)

Skills

World Buildingpropsenvironment artlevel artopen world

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine

Experience

  • Senior Environment Artist at Torn Banner Studios
    Toronto, Canada
    November 2021 - Present

    Chivalry II (June 2022 Steam Release)

  • Senior Level Artist at Ubisoft Toronto
    Toronto, Canada
    August 2012 - November 2021

    Splinter Cell Blacklist

    Assassin's Creed Unity

    Starlink: Battle for Atlas

    Watch Dogs 2

    Watch Dogs Legion

    Far Cry 6

  • Environment Artist at Digital Extremes
    London, Canada
    July 2010 - August 2012

    The Darkness II

    Star Trek

  • Environment Artist at Rockstar Games
    Toronto, Canada
    July 2006 - February 2010

    Manhunt 2

    Bully Scholarship Edition

    Grand Theft Auto 4

    Red Dead Redemption

    Max Payne 3