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Chivalry II - The Breach of Baudwyn (Town, Bazaar and Hall)

I joined Torn Banner in November 2021 and one of my first projects was working on this map. I got to work on it with Level Designer John Begg, and fellow artists Paul Carstens (both Wall objectives and overall map management) and Andrew Waddingham (terrain, rocks, ruins). I got to design and build the Town, Bazaar, and Hall locations. I made modular kits for all of the houses, and made prefabs out of them for easy placement and editing. I made a number of prefab groups for the Town Bazaar to fill up space and give players cover as well as jumping paths to the roofs. I made a bunch of fun materials and patterns and murals, as well as some really fun architecture. Not only that but I got to own the maps environment setting, post processing, time of day and overall lighting. This was something very new for me but was honestly one of the most fun projects of my professional career so far as it was just great to own this unique space from the ground up.