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Far Cry 6 - Casa Del Viento Resort

Worked with Level Designer Corey Sherman on this killer cool mountain top resort location inspired by a real resort. I spearheaded a full redesign of this location for technical/budget reasons, and it turned out great. The location provides numerous avenues of infiltration and some truly gorgeous views of the valleys all around the resort. I managed the design, layout, dressing, details, callouts, theming and more for this location. I had support from our incredibly talented Object Bank team, helping to fulfill my callouts for unique hotel furniture, props, and structural kit pieces, with Theo Mills providing great support on delivering the final pieces used in this kit.